▪ Added naming for Traveling Merchants, Lost Miners, and Sheepmen from Primitive Mobs (uses "Villager" name pool) ▪ You can right-click any Village Book onto a villager to get a clue of your reputation level with that town ▪ Added general config option to disable the colored well boundary, or to turn off well decoration altogether ▪ Added general config option for disabling X, Y, Z coordinates being recorded into books This does not preclude the generated name having those words ▪ The top line of Well signs will sometimes say Outpost/Hamlet/Village/Town/City based on the size of the village. It would then only be obtainable as chest loot ▪ Added config option to deactivate Librarian villagers from producing the Codex item. ▪ (1.7.10) Replaced Wool blocks in Desert Pyramids with Terracotta ▪ (1.8.9+) Added red mushroom to empty flower pots in witch swamp huts ▪ (1.8.9+) Changed Librarian trades from requiring two identical written books to requiring only one, like in 1.7 ▪ (1.7.10 through 1.11.2) Backported Ender Eye sound effects ▪ (1.7.10 & 1.8.9) Backported Thorns, Squid, Witch, Bucket, Painting, Item Frame, Lead Knot, and Furnace sound effects ▪ (1.7.10 & 1.8.9) Backported the varying per-profession skins for Zombie Villagers ▪ Added config where Librarian and Cartographer villagers can unlock high-level trades where they sell enchanted books, potions, and other treasures in exchange for Village Names-specific items. The Cartographer does not sell treasure maps like in 1.11+ The Cartographer will automatically be enabled in 1.7.10 if you're using the Career option as described above. ▪ (1.7.10, 1.9.4, 1.10.2) Added config option to enable Cartographer villager. ▪ (1.7.10) Added config option to enable Nitwit villager This should not result in the removal of modded trades This option will retroactively and permanently modify all previously generated villager trade offers to fit into the tiered "career" system. ▪ (1.7.10) Added config option to sub-divide vanilla Villager types into careers, with tiered trades, similar to 1.8+. ▪ Villagers retain their names when being recruited to Witchery Guards ![]() ▪ Villagers retain their names and professions when inter-converting to/from Zombies ▪ Added config option to specify blocks that speed up or slow down the transformation when converting a zombie villager into a villager ▪ Added Village Names achievements/advancements They're not 100% perfect, but they're extremely close If you're on Peaceful when you sign in, you forfeit your chance for Elder retrogen ▪ Notice: (1.7.10) Elder Guardians will attempt to retrogen into all previously generated Monuments exactly once: the first time you sign in with the new mod version. ▪ Notice: (1.7.10) Currently, the Guardian mob causes a crashing conflict with Aether Legacy. ▪ (1.7.10) Added Guardian mob, which spawns in and around Ocean Monuments ▪ Added a blank "Custom" syllable pool for making your own name generator This is very buggy and our mods don't always agree on the village's name ▪ Added a config option to generate village books using the ToroQuest name for a town. ![]() the following: angel-villager-demon-(etc) ▪ When using the right-click or automatic naming config options, or the vn_name command, You can generate names from multiple combined pools by doing e.g. ▪ Added "Angel," "Demon," and "Dragon" syllable pools The structures must be generated and saved using the vanilla format (e.g. ▪ Added a new config option list for naming certain mod structures. Every time the End is loaded, the Dragon will have a new name. ▪ Notice: (1.9+) Due to the way the Ender Dragon battle is regulated, if you try to use Automatic name generation for the Ender Dragon, the name will not be permanent. ▪ Notice: (1.9.4 and 1.10.2) Due to Minecraft's GUI setup, custom names do not display for entities with vanilla health bars. ▪ Added a new config option list for right-click naming or automatic naming of any custom entity. ▪ All name pools now support up to seven syllables, with prefixes and suffixes ▪ Notice: (1.7.10) In case the in-world config menu GUI conflicts with other mod's, you can disable it in the general config settings ▪ Added main and in-world menu GUI for editing config options during the game ![]() ▪ Added naming for village-spawned Iron Golems using a new "Golem" syllable pool Previously generated books will retain the generic Temple icon ▪ Added new book types to differentiate between temple types (jungle, pyramid, etc). The old VillageNames folder will be ignored, so your config options have been set back to default ▪ Notice: Version 3 uses a new config folder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |